Hazards, betrayals, and quick-witted banter abound in this gripping series opener (“Dangers will not pause to respect your comic timing,” wisecracking Brock is scolded during training). The recruits’ initiation into the guild nearly kills them, and that’s just the beginning of their troubles: they soon learn that the magical wards that protect Freestone are failing and must be restored, leading to a perilous journey into monster-infested lands. When half-elven would-be wizard Zed is unexpectedly drafted into the Adventurers Guild, his brash friend Brock follows along to keep him safe, joined by noble-born Liza and Jett, a dwarf. Centuries after the rest of the world fell to monsters, Freestone is one of few cities left standing, “points of light in the darkness.” Its first line of defense is the Adventurers Guild, a group of volunteer soldiers and conscripts from the city’s other guilds.
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